Professional Info
I’m a game designer at heart and I love nothing more than rolling up my sleeves and bringing playful ideas to life.
Game Design first
I build engaging systems and mechanics grounded in player psychology: tweaking pacing to crank up the tension, weaving story beats into every interaction and surprising players with fresh twists.
Level Design chops too
I craft immersive environments and brain-teasing puzzles that draw you deeper into the world.
Programming & Prototyping
I write clean, maintainable code whether scripting new mechanics in Unity or building custom tools to streamline the workflow.
What really lights me up? Seeing a player’s smile when they master a challenge or get swept away by a moment they never saw coming. I believe games can move us in ways no other medium can, and I’m excited to join a team that shares that belief. Let’s create something unforgettable together.
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Andrea Ferrauto
Full Name
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Rome, Italy RM
(able to relocate)
Location
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Curious, Hard-working, Fast learner
Persona
Spoken Languages
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Italian: native
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English: fluent
About me
Hobbies
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Manga: I’ve always been an avid reader of shōnen and seinen everything from One Piece and Berserk to Chainsaw Man and Goodnight Punpun. Most recently, I was blown away by Tatsuki Fujimoto’s Goodbye Eri.
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Drawing: Since childhood I’ve loved sketching, especially fantastical creatures and sweeping landscapes.
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Cooking: I’ve been in the kitchen as long as I can remember, with a sweet tooth that led me to specialize in desserts, my mother taught me all her best tricks :3
Education
2020-2023
AIV is an academy specialized in training the figures required in videogame companies. During my studies I followed an educational program developed by highly qualified personnel such as Diego Ricchiuti, director and teacher of the Game Design course with experience as Lead Game Design in titles of the importance of Dying Light 2 and Ghost Recon.
2016-2021
ITIS Galileo Galilei
High school which focus is on math, biology, chemistry and computer science.

